Dylan Dotolo. Leading product design at LiveKit.Setting the quality bar for AI-native product design, from first idea to shipped product.

Snapshots

Quick snapshots of the work I’m shipping each week, and the experiments I’m exploring along the way.

Voice agent evals

Designing a way to turn voice agent behavior into checks that teams can score and review.

I explored an eval builder that keeps each criterion’s question, scoring method, and failure behavior together. The design uses a yes-or-no check for a greeting and session data for a turn-count check.

Synthesis Design System

A design system that unified AWS AI/ML experiences built outside the console.

Synthesis buttons stacking into primary, secondary, tertiary, danger, hover, focused, and loading states

Synthesis started in my work on Amazon Bedrock Studio. As lead product designer, I grew it into a system other AWS service teams could use to stay on brand while building the experiences they needed. It eventually had its own team of designers and engineers.

Project Howser

Guided onboarding that gets people using AWS AI/ML services in under a day.

The Project Howser intro reel moving through onboarding screens for SageMaker Canvas and Bedrock

Project Howser came out of the Machine Learning Thought Leadership team at AWS. As lead product designer, I worked with three service teams to redesign onboarding for Amazon Bedrock, SageMaker Canvas, and Amazon Transcribe. Adoption rose 30–60%, and time to value fell to 24 hours.

What If_

Exploring what the future of IBM Cloud could be.

The What If_ overview film: people working with concept IBM Cloud tools across devices and locations

What If_ is a design program I co-created with my manager to explore future IBM Cloud experiences. More than 200 IBMers took part. Together we set a north star for IBM Cloud, using storytelling to push innovation for customers.

I’m a product designer based in Austin, currently leading product design at LiveKit. Previously, I worked at AWS, IBM, and Snowflake, designing developer tools and the systems behind them.

I like staying close to what gets shipped. That means setting direction with a team, working through a difficult flow, or building a prototype to see whether an idea holds up. I’m especially interested in complex products where a clearer interaction can help someone understand what’s possible and feel confident taking the next step.

My experience spans individual interactions, onboarding across multiple services, and design systems shared by teams. Across those scales, I care about making thoughtful decisions—and carrying them through to the details people actually use.

Outside of design, I enjoy traveling and exploring new cities, with time outdoors whenever I can.